zweihand (zweihand) wrote in uh_leather,
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Joker, DLC, and Jokermance February

basically a repost of something I posted on tumblr, so apologies if you see this more than once. c: And concerns what we learned and attempted last November. [for those of you just tuning in, link contains mild but important ME3 spoilers concerning our dear pilot]



and while I'm actually updating this tumblr again reposting this entry to this comm, I'd like to note something:



Sort of the idea that if Mass Effect 2 and 3 were iterations on the formula, you could envision a future Mass Effect game being more greatly different or changed in some way?


There’s certainly a lot of things we could do with it. Even with our DLC, we look at what people are talking about, what people do fan art of, what people say they wish they could do. It gives us ideas about what some of the opportunities are that people would respond to. There’s all kinds of possibilities, whether it’s new control stuff that’s out now and will be out, new business models for how people make and distribute games, games that stream – there’s all kinds of new stuff that we’d want to take into account when we build a game for several years from now from the ground up to capture all that stuff.


With Mass Effect 2, you had a lot of well-done downloadable content that really tied in to the story and helped build toward the next game. With Mass Effect 3 being an end of the story arc, is your approach to DLC more multiplayer focused or more side stories? How do you see it fitting into the game?


There’s some multiplayer stuff, but we’re also planning some DLC on the single-player side, because it did really good in Mass Effect 2. There’s a reason why we can add stories to what’s there. The adventure-type DLC will happen in the time frame of Mass Effect 3, within your Mass Effect 3 storyline. It’s similar to how with Mass Effect 2, if you had a saved game from anywhere inside the game, you could go on to the DLC. We have a pretty neat concept for how it’s going to work.



(from a Game Informer interview with Casey Hudson here)


I would like to note a few sentences in particular:



Even with our DLC, we look at what people are talking about, what people do fan art of, what people say they wish they could do.


...


but we’re also planning some DLC on the single-player side, because it did really good in Mass Effect 2. There’s a reason why we can add stories to what’s there.



And I would like to note that the ME mentioned considering romance DLC sometime after ME2 was out, iirc. and that when I was doing my tweetspam during the (not-so-)Great Jokermance Tweetspam, this exchange occurred:



ME:
"@CaseyDHudson if it's too late for the main game, I think it was you/the ME team that had mentioned thinking about romance DLC?"
"@CaseyDHudson maybe there could be a Joker-related dlc that enables Joker as a romance option for Shepard later, then?"
"@CaseyDHudson could there be any sort of romance dlc for ME3 later?"

CASEY:
"@[my screenname] Constructive feedback like yours is always appreciated, and we do our best to incorporate as much as we can."



which still pretty much amounts to a marketing speak non-statement, but in light of the above quote... It's not what we wanted, but a Shep/Joker Romance DLC might be something to try to work towards.





additionally, and particularly concerning the "Even with our DLC, we look at what people are talking about, what people do fan art of, what people say they wish they could do." quote, what say we do our best to make February a month of continuous Joker and Shep/Joker fanworks (fanart, fanfic, etc.) spam, yes? c: (Jokermance February? Jokeruary? Jokertine’s Day Month? idk) c:
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